Project In-Tertainment

Identification: Group 6
Group Members :
Quah Jun Zhi James 3S220
Quek Keng Liang 3S221
Tan Jun Wei Samuel 3S222
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WE HAVE MOVED TO [WIKISPACE!]
SORRY FOR THE INCONVENIENCE!
Sound-Waved by jamess on 3:51 AM
How Speakers WorkMaking Sound: Magnets The electromagnet(the one that moves the voice coil) inside the speaker is positioned within a constant magnetic field created by a permanent magnet. These two magnets interact with each other as any two magnets do. The positive end of the electromagnet is attracted to the negative pole of the permanent magnetic field, and the negative end of the electromagnet is repelled by the permanent magnet's negative pole. The electromagnet is thus constantly being attracted, then repelled. This pushes the coil back and forth rapidly.    Picture from http://www.thespeakerstore.com/
When the coil moves, it pushes and pulls on the speaker cone. This vibrates the air in front of the speaker, creating sound waves. The electrical audio signal can also be interpreted as a wave. The frequency and amplitude of this wave, which represents the original sound wave, dictates the rate and distance that the voice coil moves. This, in turn, determines the frequency and amplitude of the sound waves produced by the diaphragm. Different driver sizes are better suited for certain frequency ranges.
The basic driver types are:  Woofer |  Tweeter |  Midrange | Woofers produce low frequency sounds. Tweeters produce the highest frequencies and Midrange speakers produce a range of frequencies in the middle of the sound spectrum. To create higher frequency waves (where the rarefaction and compression are closer)the driver diaphragm must vibrate more quickly. This is harder to do with a large cone because of the mass of the cone. Conversely, it's harder to get a small driver to vibrate slowly enough to produce very low frequency sounds.
Accredited to (http://electronics.howstuffworks.com/speaker7.htm)
Sound-Waved by Keng Liang 3S2 on 9:17 PM
Research on Sound WavesOverall Acoustics [With Relation to Wave Echos/Wave Reverberations/Wave Reflection]
Let's come back 'indoors' and think about the many different types of buildings which need to have special acoustic design. In concert halls, recording studios for music, TV and radio, and even class-rooms we need to control the amount of sound reflected from the walls, floor and ceiling. These reflections disturb the original sound and cause unwanted echoes and reverberation. In concert halls and class-rooms these echoes mean that the original sound can become 'difficult to hear properly' - there can be poor intelligibility.
Absorption One solution to reflections is to apply absorption to the wall, which turns acoustic energy into heat - this is a kind of damping. This absorption can be a specialist product such as those made of mineral wool, open cell foam, or recycled fibrous material like paper-waste, but absorption can also be provided by more commonplace object such as curtains, sofas or carpets. It can be a tricky balance for an acoustic designer - too much absorption, and the room will sound 'dead'. The sound quality would be like listening outdoors, where only the direct sound from a source is heard (assuming 'soft' ground and an absence of nearby buildings). While a few people favour such acoustic 'non-environments' for mixing music, for most people these are rather oppressive spaces too far removed from normal listening conditions. So - what other tricks can the acoustic desgner use? Diffusion Acoustic Diffusers are used to disperse reflections spatially - to 'spread out' reflected sound energy over a wide range of angles - as shown in the diagram above. Some diffusion can be obtained by carefully placing book cases and other furniture in a room, but often specialist diffusing surfaces can achieve greater diffusion in a more controlled manner. By using sound diffusers, first order reflections are dispersed to be heard later by the listener, and by removing and delaying early reflections, diffusion and absorption can make a small music studio sound like a larger room. Consequently, design is all about locating the reflection points for first order reflections, and applying appropriate treatment there.
Credits to: [http://www.acoustics.salford.ac.uk/feschools/waves/diffract4.htm#roomDesign]
Sound-Waved by jamess on 10:49 PM
Research on Sound Waves: Reflection
The diagram below shows a plan view of a small rectangular room, highlighting a first order (involving only one reflecting surface) reflection from the top wall in red. In small rooms, first order reflections tend to be loud and arrive very soon after the direct sound. You can imagine the waves bouncing around like balls on a pool table - second order reflections are like shots played off two cushions, third order off three etc etc. The higher-order the reflection, the further the wave has travelled and the later they arrive. These later reflections all blend in together, and cause reverberation. There are two basic forms of acoustic treatment to deal with reflections, namely absorption and diffusion. Credits to: [http://www.acoustics.salford.ac.uk/feschools/waves/diffract4.htm#roomDesign]
Sound-Waved by jamess on 10:45 PM
Research on Sound WavesEchoes When you shout near a tall building or under a bridge, the sound is reflected back from the walls. You hear this reflected sound as an echo.
Echoes are a problem in large concert halls. If a trumpet plays on the stage, the sound can reflect off the back wall and return to the front of the seating (stalls) still quite loud. Sometimes this sound can be heard by the audience as an echo. To overcome this problem, absorbs can be put on the rear wall to stop the sound reflecting, as was done in the Royal Festival Hall, London shown below. Nowadays, it is more normal to use diffusers to disperse the reflection causing the echo.
Credits to: [http://www.acoustics.salford.ac.uk/feschools/waves/reflect.htm#echoes]
Reverberation
As the home cinema room size increases, the reverberation time increases proportionally, if the average absorption remains unaltered. In typical home cinema installations the absorption is due to architectural features such as carpets, curtains, people, etc., and so tends to be a constant fraction of the surface area. The net result is that in general, large dedicated home cinemas have a longer reverberation time than smaller ones, and this is one of the cues we use to ascertain the size of a space, in addition to the initial time delay gap. Thus one often hears people referring to the sound of a 'big' or 'large' acoustic as opposed to a 'small' home cinema room, when they are really referring to the reverberation time. Interestingly, now that it is possible to provide a long reverberation time in small home cinema installations, via electronic reverberation enhancement systems, with good quality, people have found that long reverberation times in a small home cinema room sound 'wrong' because the visual cues contradict the audio ones. That is, the listener, on the basis of the apparent size of the space and their experience, expects a shorter reverberation time than they are hearing.
Credits to : [http://ezinearticles.com/?Effect-of-Home-Cinema-Room-Size-on-Reverberation-Time&id=2045445]
Sound-Waved by jamess on 10:17 PM
Research On Sound WavesWave Interference
When two or more sound waves from different sources are present at the same time, they interact with each other to produce a new wave. The new wave is the sum of all the different waves. Wave interaction is called interference. If the compressions and the rarefactions of the two waves line up, they strengthen each other and create a wave with a higher intensity. This type of interference is known as constructive.   When the compressions and rarefactions are out of phase, their interaction creates a wave with a dampened or lower intensity. This is destructive interference. When waves are interfering with each other destructively, the sound is louder in some places and softer in others. As a result, we hear pulses or beats in the sound. Dead Spots
Waves can interfere so destructively with one another that they produce dead spots, or places where no sound at all can be heard. Dead spots occur when the compressions of one wave line up with the rarefactions from another wave and cancel each other. Engineers who design theaters or auditoriums must take into account sound wave interference. The shape of the building or stage and the materials used to build it are chosen based on interference patterns. Loud and clear sounds should be a main priority.
Sound-Waved by jamess on 4:05 AM
Research on Sound Waves
Wave Diffraction:Diffraction: The bending of waves around small* obstacles and the spreading out of waves beyond small* openings.
* small compared to the wavelength  Important parts of our experience with sound involve diffraction. The fact that you can hear sounds around corners and around barriers involves both diffraction and reflection of sound. Diffraction in such cases helps the sound to "bend around" the obstacles. The fact that diffraction is more pronounced with longer wavelengths implies that you can hear low frequencies around obstacles better than high frequencies, as illustrated by the example of a marching band on the street. Another common example of diffraction is the contrast in sound from a close lightning strike and a distant one. The thunder from a close bolt of lightning will be experienced as a sharp crack, indicating the presence of a lot of high frequency sound. The thunder from a distant strike will be experienced as a low rumble since it is the long wavelengths which can bend around obstacles to get to you. There are other factors such as the higher air absorption of high frequencies involved, but diffraction plays a part in the experience. You may perceive diffraction to have a dual nature, since the same phenomenon which causes waves to bend around obstacles causes them to spread out past small openings. This aspect of diffraction also has many implications. Besides being able to hear the sound when you are outside the door as in the illustration above, this spreading out of sound waves has consequences when you are trying to soundproof a room. Good soundproofing requires that a room be well sealed, because any openings will allow sound from the outside to spread out in the room - it is surprising how much sound can get in through a small opening. Good sealing of loudspeaker cabinets is required for similar reasons. Another implication of diffraction is the fact that a wave which is much longer than the size of an obstacle, like the post in the auditorium above, cannot give you information about that obstacle. A fundamental principle of imaging is that you cannot see an object which is smaller than the wavelength of the wave with which you view it. The reason for that limitation can be visualized with the auditorium example: the sound waves bend in and reconstruct the wavefront past the post, having a shadowing effect.
This is exploited in acoustics to reduce noise levels. For instance, noise barriers can be put up alongside major roads - houses behind the barriers are exposed to less noise if they are in the shadow zone (but remember - low frequencies are unaffected by the barriers and can diffract over the top). Look out for heavily-built fences along the side of motorways in built-up areas - these are noise barriers. Sometimes the barriers are made of earth, in which case they're called a 'bund' (really, they are!). A really good example of diffraction can be seen with another type of wave barrier - a harbour or dock wall. If you live near the sea, have a look at waves on a windy day hitting a harbour wall. Some of the energy will reflect, but at the end of the barrier (near the opening of the harbour) the waves will 'bend around' and come inside. Think about it...if this did not happen, and the water inside the harbour stayed dead calm, then somewhere near the harbour mouth you would see completely 'flat' water immediately next to very 'wavy' water. This can't happen - the wavy water has to transmit its energy into the flat water - and this is another way of picturing the 'bending' which diffraction describes.  Going back to acoustics - you might want to avoid this shadowing effect when you go to see a band or orchestra play...especially if it's a 'standing' gig and you're not so tall. If you're behind someone taller, then not only do you not get to see the musicians, you also get less direct sound from the stage because it has to diffract around the head (and perhaps hat) in front. Seats in theatres and stadia are 'raked' not only because it gives you a good line of sight, but also because it improves the sound quality.
Diffraction also plays an important role in allowing us to locate sources of sound. If you close your eyes, you can tell which direction sound is coming from. How does this work?  When sound reaches you from straight ahead, the same sound signal is received at both ears. This is because the head is more-or-less symmetrical and the sound to both ears travels an identical path length. Your brain uses this information to locate the sound in front of you. When sound comes from the side (directly, or via a reflection as shown above), the sound at each ear is different. Sound to the furthest ear has to diffract (bend) around the head. This means the sound wave arrives slightly later and is altered in terms of the balance of high and low frequencies it contains (we could call this a spectral alteration).
Credits to [http://www.acoustics.salford.ac.uk/feschools/waves/diffract2.htm]
[http://hyperphysics.phy-astr.gsu.edu/hbase/sound/diffrac.html]
Sound-Waved by jamess on 3:05 AM
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